GAME DESIGN FOR VISUALLY-IMPAIRED INDIVIDUALS: CREATIVITY AND INNOVATION THEORIES AND SENSORY SUBSTITUTION DEVICES INFLUENCE ON VIRTUAL AND PHYSICAL NAVIGATION SKILLS

Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills

This action research study examined the design elements of GAMMA E COMPLEX three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals.The functionality of the VR games was tested with a visually

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Core and Accessory Genome Comparison of Australian and International Strains of O157 Shiga Toxin-Producing Escherichia coli

Shiga toxin-producing Escherichia coli (STEC) is a foodborne pathogen, and serotype O157:H7 is typically associated with severe disease.Australian STEC epidemiology differs from many other countries, Ball - Catcher - Body Pad as severe outbreaks and HUS cases appear to be more often associated with non-O157 serogroups.It is not known why Australian

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